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June 17, 2011
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Customizable game sprite 2 by Tetiel Customizable game sprite 2 by Tetiel
Wow, I really haven't posted anything in a long time! So sorry about that. I've been working on so many exciting things that actually can't be posted just yet.

Anyways, this is a game sprite so generously (as always!) commissioned to me by *Komi-Tsuku There are in total 6 different eyes, a lot of different mouths (didn't bother to count, with 4 different hairstyles and outfits. I gave them all different colors just to show the diversity. I basically also added in a "make your own school uniform." :p

This will eventually be released for download to the Visual Novel maker community, something that I am very excited about. So many people do not have the funding to make their own games!

EDIT:

You can now download this sprite for FREE here:
[link]
Please note, this is for non-commercial purposes only!
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:iconx-ren-x:
I'd say the one thing that would bother me about the sprite is the pose (particularly the way the neck slouches forward - the head seems to be placed too forwards on the neck): it makes it look like all of them have more tension than most of the expressions are suited for - I'd say the only one that doesn't look totally out of place is the second one from the left. I'd also pay attention to the way you show the shoulders compared to the rotation of the body and face: both face and body look like the body is rotated to obtain a 3/4 view, but the shoulder farthest from the viewer is barely hidden by the rest of the body (while the arm is) making it look like she's pushing it forward - again, detracting a bit from the impression of a neutral or natural pose.
This in general seems to be a common problem (which I can't avoid either, mind) when drawing figures affected, even if slightly, by perspective - the body often seems to try and adjust itself to an imaginary plane aligned to the canvas, rather than to be deformed by perspective and occupy the space. One thing I find to be very useful is to draw the sprite itself first, then take a photo of myself in the same pose and see all the places where the two differs: this becomes a good shocker as I can point out which errors I seem to make more often; while drawing from reference to begin with often doesn't give me that shock.

I like the general style of the sprite itself; you have a pleasing style that is sure to suit many games and will certainly please the creators who don't have the resources to hire a drawer or can't find a collaborator. Props for participating in this initiative and allowing more creators to have a visual representation of their characters.
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:icondweebzilla:
dweebzilla Featured By Owner May 14, 2012  Student Digital Artist
I have Paint Tool Sai and when I try to open the file it beeps at me and tells me it has too many layers. I don't have Photoshop and I really want to use this because it looks really nice. Could you help me out or give me some suggestions?
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:icontetiel:
Tetiel Featured By Owner May 22, 2012  Professional Digital Artist
So sorry for the late reply! I had no idea that Sai had a layer limit! How... inconvenient for sprite makers v_v I googled it and it seems like it's 256 layer limit. I'll open it up and see if there are any layers I can remove without killing the customization aspect.
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:icondweebzilla:
dweebzilla Featured By Owner May 23, 2012  Student Digital Artist
Oh, no problem, and thank you so very much! I just think this is so pretty and I like to use things like this to get ideas for new characters, and I also wanted to try my hand at a kinetic novel. Thank you so much for the help!

How many layers does it have, anyway?
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:icontetiel:
Tetiel Featured By Owner May 23, 2012  Professional Digital Artist
I don't have an exact count, but after looking again at the PSD, it's impossible to delete too many layers without losing complete functionality of the sprite. Basically you'd be unable to change the colors of the hair, clothes, eyes, skin, etc. I'm sure you don't want that. Now, I did some research and you can download GIMP and use that to play around with the sprite. GIMP can open PSDs and supposedly doesn't have a layer limit.

*of course there is always photoshop...*
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:icondweebzilla:
dweebzilla Featured By Owner May 25, 2012  Student Digital Artist
Aww, that's okay. Thanks for taking a look for me, though, I appreciate it so much!
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:icondarkstalkler:
darkstalkler Featured By Owner Dec 15, 2011  Hobbyist General Artist
awwwwwwwwwwwws so cuteeeeeeeeeeee *w*
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:iconshouyume:
ShouYume Featured By Owner Jun 25, 2011
Nicely done! Amazing what how different expressions can completely change the attitude of the same pose!
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:iconshinwa-tsuki:
Shinwa-Tsuki Featured By Owner Jun 18, 2011
Very nice!
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:iconk-koji:
K-Koji Featured By Owner Jun 18, 2011
Looks good! :tighthug:
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:icontetiel:
Tetiel Featured By Owner Jun 21, 2011  Professional Digital Artist
Thank you :D
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